Yoko Shimomura talks about her work on Super Mario RPG

Yoko Shimomura, who composed the wonderful soundtracks to Super Mario RPG on the Super Nintendo and the remake for the Nintendo Switch family of systems, has talked a little about her work on the acclaimed projects. Shimomura said she initially felt a lot of pressure taking on a game in the Super Mario series and one of the features in the remake is that players can switch between the modern and classic soundtracks to get the best of both worlds. Here’s what she told Japanese site, Daion,

“I was still an employee of Square for the original 1996 game, but even though I was afraid I could not arrange those famous melodies, from the start I had a strong desire to make a piece that lived up to the Super Mario name that everyone could enjoy listening to. There was also pressure back then but perhaps I remember the joy being stronger because I was younger. I get to work on the famous Super Mario series? I thought I was incredibly lucky.

At that time, it was the Super Nintendo’s sound software, so everything had an instrument sound sampling in the internal sound system. This time the Nintendo Switch version includes recorded sound files just as they were entered in the software. Comparing it to the original, you may really feel the hardware evolution in the game’s music and content.

However, it is the same as the original composition. If we changed the base part (of the score), fans of the original work would not receive it well. We tried not to change the appearance of the world or the impression of Super Mario RPG.”

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Thanks to Greatsong1 for sending in the news tip!


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