Sq. Enix has commented in a current video on why they determined that Chrono Cross must be remastered. The announcement of the remaster of the traditional RPG was initially meant to commemorate the sport’s twentieth anniversary. Nonetheless, the remasters producer, Koichiro Sakamoto, has now publicly said that there was extra to it than that. Sakamoto says that they have been relying on the Sport Archive service for his or her traditional RPG’s on Sony’s PlayStation 3 console, however on the time the PlayStation 4 grew to become accessible to buy and so they weren’t positive whether or not that console would proceed with the Sport Archive service, so to remain on the protected facet, they determined that they’d create a remaster mission. Right here’s what was mentioned:
“Again when the mission was launched, Chrono Cross was probably going to develop into unplayable. There was a Sport Archive service on PlayStation 3 that allowed you to play PlayStation 1 video games. However PlayStation 4 was already available on the market. We didn’t know on the time if PlayStation 4 would even have a Sport Archive service. It seemed like Chrono Cross may develop into unplayable. So, a remaster mission was arrange. That’s the backstory.”
Remaster producer Koichiro Sakamoto
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