Prince of Persia Lost Crown producer didn’t want to make a Prince of Persia he wasn’t proud of

Game Informer has had some hands-on time with the intriguing 2D adventure Prince of Persia: The Lost Crown and has written an informative hands-on preview, as well as interviewing key staff about the project, which apparently didn’t come down from on high from Ubisoft. Instead, a dedicated team with expertise was put together for the project, and thankfully, the employees they wanted were free for the project. The senior producer of the game, Abdelhak Elguess, told Game Informer that he “didn’t want to do any Prince of Persia that I wouldn’t be proud of.” A demo for the game should be made available on 11th January.

The Lost Crown wasnʼt an assignment that came down on high from Ubisoft but was instead directed by the team Radi helped put together for the game.

“It’s fully us. It’s not a command,” Radi says.

The moment just happened to be right. The people Radi wanted on the team with applicable skills like expertise in platforming and world-building were finally available within Ubisoft.

“I didn’t want to do any Prince of Persia that I wouldn’t be proud of,” senior producer Abdelhak Elguess says, also citing having the right people be available at the right time be a major factor.


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