Falcom president talks about visual criticism of Ys X: Nordics

Falcom president Toshihiro Kondo recently took part in an investors question and answer session and one of the investors pointed out that the visual elements of Ys X: Nordics on the PlayStation 5 left much to be desired. Mr. Kondo responded by saying that graphics are an important issue. He went on to say that in order to improve the visual quality of the series they would need to devote both time and money and that it wouldn’t be viable as they intend to produce a Ys game every year. If they wanted to improve the visual quality of the games they would be spending about 4-5 years on each individual game.

Ys X: Nordics is very fun to play. However, the graphics for PS5 were noticeably grainy. I don’t really think HD would have helped either. What was the biggest reason for this? Was it a technical problem, cost, scheduling, or was it a case of the game being released on multiple platforms and the Switch pulled everything down?

Kondo: You have spoken about Nihon Falcom game graphics at various times, and it is an important issue that we are aware of. Graphics are costly, requiring both time and money. If we talk to the designers they reply ‘If we have time and money we can do it’. Our basic plan is to deliver a new game yearly.

We are working hard to stay within that range. We could spend 4 or 5 years on each game, but there is no other company in the country with 65 employees putting out RPGs every year. We are aware of the graphics issues, but I think it is getting better with each game. Please keep the long-term in mind.

Via

Thanks to GreatSong1 for the news tip!


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