Best First-Party Game Boy Games

21st April 2024 marks the 35th anniversary of Nintendo’s Game Boy. Over the next few days, we’ll be publishing various features to celebrate three-and-a-half decades of the humble handheld. We kick things off with this reader-ranked list.

Remember, this is based on each game’s User Rating in our database and is therefore subject to real-time alteration even after publication. Enjoy!

Looking for a list of Nintendo’s first-party Game Boy games? Wonder what the best first-party Game Boy game is? We’re here to help.

Our ranked list of the Top 50 Best Game Boy Games Ever covers every game on the system, but here we’re looking specifically at Nintendo-developed Game Boy games released in the West. All of the games below were developed (or co-developed) by Nintendo and therefore represent the company’s in-house output on the Game Boy. Not the Game Boy Color or the Game Boy Advance, just the original DMG-001 and its Pocket follow-up. And Nintendo published other titles, too; these are just the Nintendo-developed games, so none of HAL’s Kirbys or the Rare-developed DKCs.

This is a reader-ranked list based on the User Ratings of each game in our database. As such, it’s subject to real-time change at any time. If you haven’t personally rated any of the games below, you can assign them a score out of 10 right now and exert your influence on the ranking. You can also use the search bar below to quickly find any Nintendo-developed Game Boy games and rate them as you wish:

So, let’s take a look at every first-party Game Boy game, as ranked by you, beginning at the bottom…

This one may not be familiar to soccer-loving US Game Boy owners, although to be fair it’s unlikely to be at the forefront of European footy fans’ minds, either. Released in 1992 exclusively in Europe, Magnetic Soccer was Nintendo’s lacklustre, top-down take on foosball and certainly not something that sticks in the memory.

It’s pretty much standard table football, with rows of players scootching left or right as you chase the ball around the table, aiming for the (massive) goal at the opposite end. You can hold the ball and power up shots, which makes things a little more interesting, but it’s very basic stuff and the audio grates within moments of starting a match.

Loosely based on the HAL Laboratory-developed F1 Race for the Famicom released six years prior (which Satoru Iwata programmed, no less), F-1 Race is a decent globe-trotting racer perhaps most notable for the version that bundled in the Game Boy Four Player Adapter, which — surprise! — enabled four-player races. With cameos from a bunch of Nintendo characters, this was an impressive little title [insert limited hardware caveat here] and good fun if you could rally other racers to join you.

This original top-down Wave Race kicked off the series in 1992, although its sequels on Nintendo 64 and GameCube would make far bigger splashes in the future. Don’t get us wrong, this a fine game in its own right (especially if you’ve got a link cable and three pals), but the majesty of its successor’s wave physics wasn’t possible on Game Boy and, while fun, this is merely a competent (wave) racer.

A first-party vertical-scrolling shmup, Gunpei Yokoi and Satoru Okada — the two designers primarily responsible for the Game Boy itself — were deeply involved in the development of Solar Striker. Released in 1990, within a year of the Game Boy’s debut, its hectic action showed just what the modest machine was capable of and, while it hasn’t gone down as a celebrated classic in Nintendo’s annals, it’s still a quietly solid shooter with an excellent soundtrack.




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