10 Rare & Hidden Baldur’s Gate 3 Interactions

Summary

  • Baldur’s Gate 3
    has hidden interactions and content that can be missed depending on player choices.
  • These hidden interactions include class-specific dialogue, rare animal interactions, and side quests.
  • Exploring and trying new options in
    Baldur’s Gate 3
    is key to discovering all the hidden content and making the game more replayable.



Baldur’s Gate 3 is a massive game with content that changes depending on the choices that Tav and their party make. As a result, there are plenty of hidden interactions, dialogue, and cutscenes that end up being missed. And since some choices are more popular than others, that leaves a lot of these interactions unseen by the majority of parties.

Hidden interactions in BG3 range from class-specific dialogue, differences between the Custom Origin and Dark Urge, and locations, quests, or NPCs that are difficult to find. Each act contains plenty of secrets, and it’s possible – and likely – that they all still haven’t been found. But with the information currently available, here are some fun and interesting hidden or rare interactions.

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10 Cheese Wheel Tav

Act 3

Astarion from Baldur's Gate 3 looks hungry and he wields a dagger and extends his hand. In the background is a wheel of cheese.

The Circus of Last Days has a djinn named Akabi who lets the party try winning a prize by spinning his wheel. He’s obviously rigged the wheel so that nobody can win the grand prize, but he’s not happy if he’s accused of cheating. In fact, repeated accusations lead to Akabi performing a cheese wheel transformation on Tav. Since the effect is a result of Polymorph, it wears off after 20 turns.

9 Stray Cats

Act 3


If Derryth from the Underdark makes it to Baldur’s Gate alone, meaning the party killed her husband, then there’s a side quest that’s easy to miss in Act 3. Roaming around Bonecloak’s Apothecary are three stray cats: Barsik, Myshka, and Malta. Each one can be talked to using Speak with Animals, and the party can request that Malta become Derryth’s companion in BG3. Even without Derryth, speaking with the cats is cute. But it’s better when one can be given a nice home.

8 Biscotti Is A Good Dog

Act 3

Baldur's Gate 3 Biscotti waiting to be called a good dog.


Another animal interaction that’s easy to miss is Biscotti, a dog in the refugee camp in Rivington. His owner obviously cares about him, talking about how he’s trying to keep Biscotti comfortable, and the party can use Speak with Animals to talk with him. It turns out all Biscotti wants is to be called a good dog. The party is, of course, able to oblige and let Biscotti know he’s as much of a good boy as Scratch.

7 His Majesty’s Distrust

Act 2

His Majesty is a cat found in Last Light Inn. He doesn’t have a lot of interactions, but one in particular is rather entertaining. When using Speak with Animals, talking to His Majesty reveals that he doesn’t trust Isobel, the woman who keeps Last Light Inn safe from Shar’s curse. The reason behind this is that Isobel promised to give His Majesty some milk, but she hasn’t followed up on that promise yet. Naturally, a cat can’t trust somebody who promises them milk but doesn’t deliver.


6 Kressa Bonedaughter’s Notes

Act 2

Baldur's Gate 3 the Dark Urge with Kressa Bonedaughter to the left side

This is specifically for the Dark Urge, but Kressa’s room in the Mind Flayer Colony at the end of Act 2 offers insight into their past, some of which is mentioned when speaking to Kressa if certain dialogue options are chosen. It turns out that Kressa knows why the Dark Urge has memory loss in BG3, and she was the person who saved them for her own experiments, eventually viewing them as a pet. It’s only one piece of the fascinating puzzle that makes up the Dark Urge Origin story.

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5 Barcus’ Fireworks

Act 1

Barcus Wroot looking anxious in Baldur's Gate 3.

Barcus is the Deep Gnome tied to a windmill on the outskirts of Blighted Village, so this interaction requires freeing him from his Goblin captivity. Then, the party has to free him again in Grymforge before triggering the celebration at camp. Invite him to camp, and he refuses but later shows up. Speaking to him during the celebration can convince him to set off the fireworks that he has with him, which is among the rarer interactions given the amount of preparation required.

4 Shadowheart’s Selûnite Dialogue

After Shadowfell


When Shadowheart spares the Nightsong and forsakes Shar, her attitude towards Selûne changes. After she returns to following Selûne like she was originally raised to do, her dialogue changes when the party picks up an idol or comes across Selûne statues. Where she used to scorn and feel sick by these representations, she now expresses how she would’ve always been worshiping them in another life where Sharrans hadn’t interfered.

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3 Steal Selûne’s Offerings

Act 1

Shrine to Selune in the Owlbear Cave in Baldur's Gate 3 with a large statue and a small blue chest.


In the Owlbear Cave in Act 1, there’s a statue of Selûne and a locked box of offerings to her. If Tav is a Cleric of Selûne, they can open up the box and take the offerings without completing the puzzle to unlock it. If Shadowheart is in the party at this time, she makes a comment about Tav stealing from their own goddess, not hiding her disdain for Selûne but agreeing with Tav that any advantage they can get during this journey is worth a slight offense.

2 Jaheira Confrontation

Act 3

Jaheira grits her teeth near a great stone doorway in a screenshot from Baldur's Gate 3.


Jaheira has no love for Bhaalspawn, which makes sense given her background and roles in previous Baldur’s Gate games. That’s why if the Dark Urge kills Isobel and still recruits Jaheira, they get a special interaction when visiting Jaheira’s house in Act 3. While there, Jaheira confronts the Dark Urge and says that she’s known from the beginning that they’re the ones who killed Isobel. In that case, Jaheira probably joined the party to keep an eye on the Dark Urge and kill them if they continued to be a threat.

1 Karlach’s Parents

Act 3

Karlach looking upset in Baldur's Gate 3.

Karlach wears her heart on her sleeve, and that’s why this interaction is especially sad. If Karlach is in the party while exploring the graveyard in Baldur’s Gate, she spots her parents’ graves. She stops to talk with them, then she’ll speak more to Tav about her childhood in the city. Her situation is already sad, with her options for her future being limited to returning to Avernus or dying, so this interaction adds another layer to that heartbreak.


Baldur’s Gate 3 lets the party explore a set of massive maps that are filled with interesting characters and choices that affect how interactions with those characters go. This not only adds to the replayability of BG3, but it makes it worthwhile to try new options and explore as much as possible to see what might’ve been missed in a previous run. With its continued updates, the amount of content to discover seems to only grow in Baldur’s Gate 3.

Baldur’s Gate 3

Released
August 31, 2023

Developer(s)
Larian Studios

Publisher(s)
Larian Studios

ESRB
M


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